Maybe I'm just a shit disturber, disturbing the shit of my own projects, but just looking at the defensive attributes of FOE, Armour Class and Evasion, I wonder if I can make them mechanically cleaner
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This is an idea completely off the top of my head while looking over FOE's quick-start guide and trying to decide if I could improve it for completely naïve players. This idea might improve the game itself for them, just a little bit, and add a touch of balance and believability otherwise
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For my crude records, this is the crude script I wrote to finally calculate the probabilities of hands of the asses in the Ass Hall (in case I need to do this another time to confirm):
Oops. I was just looking at the Bestiary section of FOE's manual and I noticed it still said that demons are from the Netherplane. That's a miss. The Netherplane is in Soulthieves's universe, not FOE's
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